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DirectX 10 in XNA 4.0

published 655 days, 4 hours, 24 minutes ago posted by xunilrjxunilrj 656 days, 6 hours, 43 minutes ago
Monday, August 09, 2010 2:32:49 PM GMT Sunday, August 08, 2010 12:14:38 PM GMT

Unfortunately, XNA has a limitation that it works only with DirectX 9. I love the framework but this limitation really annoys me. Mainly because limit the use to Shader Model 3.0. This post shows a library, called MachinaAurum.Xna.SlimDx that ends with this limitation and allows everyone to use DirectX 10 (or DirectX 11 or OpenGL) in XNA. It is NOT a rewrite of the XNA library as MonoXNA. It uses all the code base of XNA but "hacked" to use other graphical devices.

category: Architecture | clicked: 3 | | source: www.machinaaurum.com.br | show counter code
tags: XNA, DirectX, DirectX 11, DirectX 10