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C# and .NET Tips and Tricks | XNA Game Development (Decentralize)

published 879 days, 4 hours, 48 minutes ago posted by ioannisioannis 882 days, 9 hours, 43 minutes ago
Monday, December 28, 2009 1:19:46 PM GMT Friday, December 25, 2009 8:24:04 AM GMT

In the previous post, we have talked about drawing and moving 2D textures on the XNA window. In this post, we will explore the basic architecture that XNA uses in order to separate the game logic from the sprite logic.

category: Architecture | clicked: 1 | | source: www.progware.org | show counter code
tags: XNA